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This animation demonstrates Fermat's principle: Light travels along the path that takes the shortest time. You can click-drag the source (white dot) and the end-points (reflected light, blue, and refracted light, green). The animation will show you the possible paths for the light to take. The white path is the path that takes the shortest time. You can also click on the words at the interface ("air/water") to switch between a light source in air or one in water. Notice that for the reflected light, the angle of incidence equals the angle of reflection. Once the path is completed, you can click in the animation to show the angles for the angles of incidence and refraction for the refracted light.
(Calculus required): Using the diagram below (and the hints that follow), prove that you can derive Snell's law using Fermat's principle.
Exploration authored by Anne J. Cox.
Applet authored by Fu-Kwan Hwang.
© 2004 by Prentice-Hall, Inc. A Pearson Company